With suitably disturbing electronica underlying the experience, it's an inspired effort that cements ngmoco's reputation as the darlings of the iPhone/iPod Touch scene right now. With just two lives in stock, the process of getting through the game becomes more stressful, and games generally last little more than a few minutes.īut despite being a complete one-trick affair, developer Muteki has made the most of the limited gameplay with stylish flair that makes it feel like there's actual electricity fizzing underneath your digit. Later, skull-and-crossbones chalk off a life. At first, flickering barriers stop you in your tracks. The sheer disdain when he sneers 'weak' at a poor time is humbling, while even the monotone grunt of scooping an 'awesome' would be enough to put Simon Cowell in his place.Īs you pile through the levels, the mazes get progressively more complex and hazard-strewn. Skidding your finger around the screen like a psycho is bafflingly addictive and unexpectedly amusing, thanks to the way that your resulting time is graded by the most impatient-sounding robot in computer game history. There's absolutely nothing to the game, but that's precisely its charm. You place your finger on the screen and guide a ball of fizzing electricity around a simple maze in the quickest possible time. The name of the game here is, delightfully, the name of the game.
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