![]() It's not a bad setup for people who might wind up doing a System Shock 3. ![]() Basically those virus balls you shoot at her in cyberspace is her ethical restraints being put back in place, and her horns go away and she turns blue again, and then when you collapse in front of her, she is blue instead of green. At one point SHODAN was going to drain your XP from you.Originally posted by Myztkl©-Kev:the ending was super anti-climactic and doesn't make any sense to new players because in the original game at the start you were shown what shodan actually looks like (the cone thing you fight in cyberspace) and when you remove her ethical restraints she turns green and grows those 4 horns like how she looks in the cyberspace fight, so by leaving out that tidbit, you have no idea what the hell is going on in cyberspace and confused all to hell (like I was) when you beat her. We talked about a bunch of crazy things that never went in. ![]() ![]() I remember the designers saying they wanted you to hate SHODAN not just because you were told to, but because you experienced her messing with you directly. "We wanted a sense that she was all around, literally the ghost in the machine, running the whole station. "We wanted SHODAN to feel like this presence," Fermier added. "We would have all these triggers in the world, and we would be seeing through the triggers what the player was doing, and we'd be commenting on it. "In a sense, SHODAN would represent us," designer Austin Grossman said. Essentially, SHODAN was Looking Glass Studios trying to catch speedrunners in the middle of glitches. On a more meta level, SHODAN was designed to represent the developers, a sentient AI that viewed the player as an enemy, someone who would spend their time in the game trying to break boundaries or sneak past objectives. ![]()
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